This page explains the configuration options available in the Wurm client launcher.

Click on the Settings button on the Wurm client launcher to display the configuration options screens.

Game tabEdit

[1][2];Display Mode

There are four options available:
  • Windowed
    • Fixed resolution window. Can be resized in-game using the resize console command.
  • Windowed Resizable
    • Resizable window (drag borders) that can be maximised.
  • Windowed Fullscreen
    • A full screen window with no borders. Uses the current screen resolution.
  • Fullscreen
    • Displays full screen and allows to change the screen resolution.
Choose from the resolutions that are supported by your graphics card or mark the Custom check-box and enter a resolution. Choosing a too low or too high resolution might effect performance. Some monitors have an optimal resolution. Wurm looks much better at higher resolutions so compare the performance at different settings.
Refresh Rate
Choose a screen refresh rate if available.
GUI window opacity
The opacity of the interface windows. This can make screens like the inventory see-through, completely solid, or something in between.
Outline hovered objects
Make the outline of objects under the cursor highlighted. This can have a huge impact on framerate (since it has to go from thick to thin for some reason, instead of staying the same thickness--very thin) but depends on the system--have it on so you can see what is actually under the cursor. Recommended setting is ON.
Censor bad language
Will censor bad language in a chat message.
Invert mouse
Inverts the mouse's Y-Axis for looking up and down.
Prefetch inventory contents

Note: The following actions can be bound to keys in the console and are used to tidy up the context menu. You can examine objects in the world by double-clicking them, too.

Don't display Examine in menus
Removes the Examine item from the context menu (right-click).
Don't display No target in menus
Removes the No target item from the context menu
Don't display Spam mode in menus
Removes the Spam mode item from the context menu
Display Stop in menus
Removes the Stop item from the context menu. If you have Stop 2 times in the context menu, enable this to display it only once. (bug)
Outline hovered item in lists
Draws white bars above and below inventory items if the mouse is hovering over them.
Move local player list to event tab
Self-explanatory, the list of players in local is normally found on the Local chat tab, this option moves it to the Event tab so you can still see local players when using the other chat tabs.
Show material after item name in item lists
Shows what material the item was made out of, next to the item's name.
Enable shift-drag in GUI
Holding down shift whilst dragging piles brings up a selection box allowing you to specify how many items to move.

Text tabEdit

[3][4];Default Font Size

Changes the default font size used in most of the client.
Header Font Size
Changes the size of the Gui windows Header Text.
HugeHeader Font Size

Note: If the logging options are enabled (default: on) then they can be found in the Wurm Online/<player>/logs/ subdirectory.

Event message logging
Logs all messages from the event tab.
IRC message logging
Logs all messages from the ingame IRC client.
Other message logging
Logs all other messages such as local chat, kingdom chat and private messages.
Timestamp messages
Adds a time stamp in front of all messages including chat, events, and the combat log for example. It helps to keep track of when someone said something in the chat window or an event occurred. No effect on performance.
Log obscure error messages
Enabling this will log various trivial error messages to the console. No reason to enable unless you plan to monitor your console logs and report them to a developer.
Save skills on exit
When activated, dumps all your skill-values to a text file in the Wurm Online/<player>/dumps/ subdirectory.
Send client data?
Sends anonymized game settings and general system info to the Wurm Online servers to provide the developers with important information to aid development.
Skillgain tab updates
Choose how often and whether you wish to receive skill updates in the Skills tab. Choice offers Never and increasing decimals of detail up to every single increase.
Hide alignment updates
Prevents alignment gains being reported in the Skills tab.
Hide favor updates
Prevents favor gains being reported in the Skills tab.
IRC tab color notifications
Choose what kinds of messages highlight the IRC tabs.
Windows Only
Keyboard Layout
Choose between Default, Cyrillic and Greek keyboard layouts.

Sound tabEdit

[5][6];Sound engine

Choose from none (silent), software or hardware (OpenAL). This will cause sounds to be played for certain actions, if you have downloaded the optional packs. Your own preference.
OpenAL Volume
Modifies the volume sounds will be played at.
Cache decoded sounds
Activate Doppler effect
Enables Wurm Online to make use of the Doppler effect.
Use ambient sound
Plays ambient sounds specific to the current area and time of the day around your avatar (Twittering birds, howling wolves, etc).
Use background buzz sound
Buzz level (2 = normal)
Play combat sounds
Plays fighting sounds during combat.
Play door sounds
Plays sounds when doors open and close.
Play emotes
Plays sounds when emotes are used.
Play footsteps
Choose to play footsteps of yourself and others.
Footsteps level (10 = normal)
Adjusts the volume of the footsteps.
Play music scores
Choose to have the client play music on startup and occasionally throughout the game.
Play weather sounds
Plays sounds specific for the current weather around your avatar.
Play work sounds
Plays works related sounds such as hammering and sawing.

Graphics tabEdit

[7][8]Note that setting all the graphics settings on the extreme settings is not recommended. It will result in poor frame rate on even the fastest systems.

Terrain resolution
Choose from low, medium, or high. This has some effect on performance and affects the quality. More means more detailed landscape far away from you. If you appreciate a good view then use high unless your computer can't handle it. Settings medium and high also show rocks in the terrain.
Medium | High
Water reflections (pixel shader effect)
Choose from "None", "Sky only", "Sky and terrain", "Sky, terrain, and trees", "Almost everything". Have set to none unless you have a semi-old card (FX5600 or better at least) and a good CPU (AMD Athlon 2000+, 2GHz P4). It has a great effect on performance, turning it on will use a lot, but with a good comp it only gives a small drop in performance and it does make the water look nice.
Sky only | Sky and Terrain | Sky, terrain and trees | Almost everything
Tile decorations
Choose from extremely sparse, sparse, normal, dense, or extreme. Have this set to extremely sparse for a performance boost. Using higher settings makes the game much prettier, but you also have a harder time finding anything on the ground, unless it is on/in dirt, road, water, rock or sand. Large performance drop if used. Using the extreme setting is not recommended, it will effect performance greatly.
Sparse | Normal | Dense | Extremely dense
TreePosition render distance
Choose from very short, short, normal, far, or extreme. The amount of trees you can see. Have set to very short to have best performance. However, structures, items and animals will not be rendered beyond the tree limit. Short or normal are optimal for quality versus performance. Only use far or extreme when you have a good computer. Using the extreme setting is not recommended, it will effect performance greatly.
StructureData render distance
Choose from very short, short, normal, far, or extreme. The distance in which you can see structures. Set it to very short for a performance boost when you are in a (large) town. Set to extreme if you want to see towns from quite a distance away. The maximum setting of this option is the setting of tree render distance
Item/creature render distance
Choose from very short, short, normal, far, or extreme. Set this to very short for a performance boost. Setting this to extreme helps looking for items and creatures. The maximum setting of this option is the setting of structure render distance
Avatar's animations
Choose from all, walking only or none.
Sky detail
Choose from low, normal, high. Set to high for more detailed clouds, but much less performance. Set to low for very crude clouds, but heaps of performance.
Cave detail
Choose from very low, low, normal, high. Set to normal, the difference in performance from low to normal is minimal, and in a cave you don't need great performance mostly. Even set to the highest does not drop your performance too much. If you find your cave looks to spiky, set it to very low for flat walls.
Shadows (pixel shader effect)
Recommended setting: None. Setting this to the highest setting will cause the client to render everything twice, reducing performance greatly.
Render cloud shadows (pixel shader effect)
Turn this off for a noticeable performance increase.
Render distant terrain
Have ON unless it really makes the game unplayable. Great effect on performance, but good for spotting things early (like enemies).
Render tile transitions
ON is prettier but it isn't essential as it only makes the tile border between tiles blend between the tiles. Turn it OFF to increase performance slightly.
Render bloom ("glow", Bloom (shader effect)
Set to OFF for performance. Makes light objects glow.
The effects of this option depends greatly on your hardware (some users may experience a heavy performance drop, some close to none).
Render sun glare
If you have performance problems while looking at trees, turn this off.

Advanced graphics tabEdit

[9][10];Maximum texture size (normal textures)

Choose from 256, 512, 1024 and No Limit. This setting has a heavy impact on performance and graphics quality. It effects the quality of all models in the game. If your video card has lots of memory, choose a high setting. If you are having serious FPS issues (1 FPS or less), try choosing 256.
Maximum texture size (megatextures)
Choose from 256, 512, 1024, 2048, 4096, 8196 and No Limit. Do not change unless told to. It is currently only used for the loading screen image, and will reduce itself if needed.
Reflection quality
Choose from Low, Medium, High. Effects the quality of the water reflection. Has no effect if that is turned off. Can use quite some video memory. Turn this down for an FPS boost.
Terrain/shadow resolution
Choose from Low, Medium or High. Can use over 200Mb of Video RAM
Texture scaling hint, when not using large textures
Bumpy lighting (looks okay without, can be a lot faster)
Pretty trees (models near player)
Always enable. It's actually a performance boost as well as looking better.
Pretty weather
Have OFF for performance. Performance will drop a great deal when it starts to rain, but on will make weather (mostly fog) look nicer (but more annoying), but weather is really nice anyway so it´s up to you.
Use compressed textures
Use ON or OFF. Increases FPS but sacrifices texture quality
Use S3TC/DXT when using compressed textures
Use ON or OFF. Generally looks better then the standard OpenGL compression.
Screenshot image file format
Choose from higher quality and larger filesize PNG or lower quality and smaller filesize JPG image formats.
High resolution spyglass
Choose from ON or OFF. Set to OFF if you don't have a spyglass.
Birds, butterflies, fish and falling leaves
Choose from ON or OFF. ON looks nicer, OFF will give a trivial effect on performance.
Anisotropic Texture Filtering Level
More accurate texture filtering than bilinear but slightly slower.
Smooth points with anti-aliasing
Smooth lines with anti-aliasing (Can be very slow)
Smooth polygons with anti-aliasing
Model loading threads
Model Loader Thread Priority
Enable vsync (acts as a cap on frame limiter)
Choose to sync your frame-rate to your monitors refresh rate. This prevents tearing artefacts but can introduce input lag. A common split decision in computer games, down to individual preferences.
Enable frame limiter
Choose whether to limit your framerate to anywhere from 30 to 120 FPS, this may help your graphics card running at lower temperature and not working full steam ahead.
Frame limit (while active)
Choose the limit while the game window is active. (30-120)
Frame limit (in background)
A separate limit while the game window is in the background. (15-60)

Compatibility tabEdit

[11][12]Do not change these options unless told to. Exceptions are marked in green.

MultiDraw support
Used for certain Intel workarounds.
GLSL shader support
Used for certain ATI workarounds. If this option is disabled, reflections will not work.
VBO support
Used for certain Intel workarounds. Disabling will reduce performance greatly.
FBO support
Used for certain ATI workarounds. Disabling will reduce performance, and reflections will not work.
Pbuffer support
Automatic mipmaps
Disabling will crash the game on startup.
Non-power-of-two textures
Used for certain ATI workarounds. Disabling will reduce performance.
Occlusion queries
Disable system clock protection
Deprecated. May cause your system clock to go too fast or too slow.
Disable color picking
Deprecated. May cause object outlining and selection to become buggy.
Use direct color picking (if enabled)
Direct color picking requires FBO enabled. May increase performance.
Use nanoTime timer
Used for certain Mac workarounds. May cause erratic time in-game.
Fast yield (May cause mouse and keyboard lag)
If turned on you can get a performance gain, but you can also have trouble writing and moving your mouse in-game, if no keyboard or mouse lag, have it on.
Debug mode (used for finding bugs)
Enabling this option will crash the game when certain error conditions are detected, making it easier for the developers to diagnose the problem. Only use if you're trying to reproduce a bug, or testing a new client. Is automatically enabled in test and unstable clients.
Release openGL context each frame
Release opengl context during sleep too
Enable Nagle's Algorithm for combining packets
Increases latency and reduces bandwidth used. Recommended setting: disabled.